Saturday, 26 February 2011

Particle property 'Missed'

For the introduction to this blog, see my topic ‘Challenging Bell with a local realistic simulation of EPR-Bohm
The property ‘Passed’ of the Particle object (which is always opposite to ‘Absorbed’ should actually be called something like ‘Up’, because both absorbed as passed particles are counted in the de Raedt model. In the experiment simulated a 45° polarizer is used, so a photon is either going up or down, and will always be recorded.

      public int Passed
       {
           get
           {
               if (this.Absorbed)
               {
                   return 0;
               }
               return 1;
           }
       }

Another property ‘Absorbed’ or ‘Missed’ should be added for other class A simulations (see blog ‘Classes of models’) to be able to indicate that a photon should really be excluded in the calculation, and can be used for example in de simulation by Aschwanden¹. I will add this property in the next release of the C#-simulation.
¹ Aschwanden mailed me he is trying to lookup the source code for his simulation

Classes of models

For the introduction to this blog, see my topic ‘Challenging Bell with a local realistic simulation of EPR-Bohm
One should probably differentiate between models that leave out a part of the measurements for some plausible reason (class A), or those who use the full dataset for the calculation of the Bell inequality (class B). The Bell inequality is based on getting a fair sample of the measurements, but in real experiments using present technology one can’t be sure about that.
The de Raedt model (see first blog) is such a class A simulation, because it excludes the counting of hits that exceeds a certain time window between the particles. A second model in this class might be that of Ashwanden (1), who corrects for the intensity of a photon at the polarizer, and gets results that are more compatible with the real experiment as the quantum expectation.  It looks somewhat cleaner, because it seems to correct the individual particles at the polarizer’s, and not- like in the de Raeth simulation - as a correction on the combined time-delay properties when counting the results (and thereby using both polarizer angles in this calculation).
With the class A simulations one always runs the risk that it will be invalidated at some moment by better experiments, because somehow a loophole in the experiment is exploited. The only model that I know that is (probably) of class B is that of Joy Christian, but because of the quite complicated  Clifford calculations it still has to prove itself in an event by event simulation (I could surely use some help here;). It is worth mentioning that recent publications seem also to suggest a close relationship between QM and Clifford algebra (2, 3, and 4).
It might be that in the end class B simulations turns out to be impossible (and the theorem of Bell is valid) but that the results of real experiments are caused by some hidden variables that corresponds to elements of reality, as the time window of de Raedt, the intensity of Ashwanden or possibly the 2d spin of Sanctuary (see first blog), so that Bell is not applicable to the EPR-Bohm experiment.

1)      Dr. Manuel Aschwanden, A classical view of quantum entanglement , http://www.iis.ee.ethz.ch/~schenk/theses/aschwanden.pdf
2)      Algebraic Quantum Mechanics, Algebraic Spinors and Hilbert Space, B. J. Hiley, http://www.bbk.ac.uk/tpru/BasilHiley...chanic%205.pdf
3)      The Clifford Algebra Approach to Quantum Mechanics B: The Dirac Particle and its relation to the Bohm Approach, B. J. Hiley and R. E. Callaghan, http://arxiv.org/PS_cache/arxiv/pdf/...011.4033v1.pdf
4)      The Clifford Algebra approach to Quantum Mechanics A: The Schroedinger and Pauli Particles, B. J. Hiley and R. E. Callaghan, http://arxiv.org/PS_cache/arxiv/pdf/...011.4031v1.pdf

Tuesday, 15 February 2011

Challenging Bell with a local realistic simulation of EPR-Bohm

If by any chance Bell is wrong about his derivation of the inequalities it should be demonstrable using a computer simulation. This blog is an attempt to discuss the possibilities of such a model. 

Spooky action at a distance

For long the discussion on the Bell inequalities as applicable on an EPR-Bohm like experiment has been going on. Today most physicists seem to accept the experimental results as being in favor of a non-local interpretation of the quantum mechanics phenomena of entanglement.
This contradicts the viewpoint of Einstein with his famous phrase on this subject as being some “Spooky action at a distance” fenomenon of nature.

No-Bell claims

In recently years some no-Bell claims have been made by different authors (1,2,3,4,7). Many of them give a violation for the Bell inequalities for a 22.5° angle between settings of Bob and Alice using a local realist calculation.


Event by event simulation

Being a probabilistic setup, one should be able to simulate the individual events of two particles hitting the polarizer’s or passing Stern-Gerlach apparatus and then being counted by detectors. The result of many repeats of this simulation should earn the typical bell shaped result, as has been documented for example by Dehlinger and Mitchell (5).


The model from De Raedt


Result of the simulation from de Readt (6)

De Raedt has published such a deterministic simulation in (6), which article includes a Fortan listing of the code used in their earliest models. I have checked their model by rewriting their program in an object oriented (OO) language (C#)¹. Their model does indeed produce the quantum results in a local realistic way. This is done by including the time-window in the simulation, which in real experiments is used to determine whether two click from the counters should be considered coming from the two pairs of entangled particles or not. Their model can be tested online at http://rugth30.phys.rug.nl/eprbdemo/simulation.php.


Critics however might oppose that when real experiments can be performed in such way that doubt about measured clicks being from entangled particle pairs can be excluded the model from de Raedt cannot be maintained.


The OO model

An object oriented language defines objects that mimics the properties and methods of real objects. In case of an EPR simulation, the filter object for example can have the property ‘rotation angle’, and the method ‘particleHit(Particle)’.
In the core of the EPR simulation initializes a particle (A) with its properties like a random polarization angle, and then creates its ‘entangled’ counterpart (B) based on the properties of (A). After the filters from Alice and Bob have also been initialized with random rotation angles, the particle A is subjected to the Alice’s filter’s ‘ParticleHit(Particle)’ function, and particle B to Bob’s.
In Alice’s filter there is no knowledge of the settings of Bob’s filter and vice versa.
The ‘ParticleHit’ function can only use local properties from the Particle and the filter itself, to determine whether a Boolean property from the Particle called ‘Absorbed’ is set to true or false.
The described process is repeated for example 10000 times, and each time the results are registered. The summary of these events should of course lead to the bell shaped curve showing the violation at 22.5° and 67.5°.

Hidden variables

While it might be tempting to start looking for hidden variables that corresponds to elements of reality, as is done by Bryan Sanctuary (9), to challenge the Bell inequalities with a local realistic model this is not strictly necessary. In de OO model the particles can be provided with any property, as long as it doesn’t contain information about the settings of the opposite polarizer. Also the ‘ParticleHit’ can be implemented at will (with the same condition applied).
Joy Christian for example has been publishing several articles (like 8) on violating the Bell inequalities in a local realistic way using Clifford algebra. If he is correct, including Clifford logic in this simulation should produce the expected results.

The code

Below the code for the model of de Raedt (6) is explained. The main loop is quite straightforward. The constants ‘d’, ‘tau’ and ‘k’ are used in the model from de Raedt (see (6) for a description). The full C# project can be found at https://sourceforge.net/projects/epr-bohm/ ².

PolarizationFilter PolarizationFilter1 = new     
            PolarizationFilter(NumberOfAnglesForStations, d, tau);
PolarizationFilter PolarizationFilter2 = new
            PolarizationFilter(NumberOfAnglesForStations, d, tau);
// generate events
for (int i = 0; i < N * NumberOfAnglesForStations *   
             NumberOfAnglesForStations; i++)
{
//Initiate entangled particles
Crystal Cristal = new Crystal(Interpretation);
Particle Particle1 = Cristal.ParticleA;
Particle Particle2 = Cristal.ParticleB;
// pick an angle at station 1
int AngleIndexStation1 =   
     PolarizationFilter1.ChooseRandomAngleIndex();
// pick an angle at station 2
int AngleIndexStation2 =
     PolarizationFilter2.ChooseRandomAngleIndex();
      // hit station 1
PolarizationFilter1.ParticleHit(Particle1);
//station 2
PolarizationFilter2.ParticleHit(Particle2);
// count (model with time window)
if (Math.Abs(Particle1.DelayTime - Particle2.DelayTime) < k)
{
Ntiming[Particle1.Passed, Particle2.Passed, AngleIndexStation1,
AngleIndexStation2] += 1;
}
}




The simplest version of the particle object contains constructor logic and the two properties Polarization and Absorbed. The extra property ‘DelayTime’ is used in the de Raedt model:


    public class Particle
    {
        public Particle()
        {
            this.Polarization = h.GetRandomTwoPiAngle();
        }
        public double Polarization
        {
            get;
            set;
        }
        public bool Absorbed
        {
            get;
            set;
        }
       public int Passed        
       {
          get
          {
             if (this.Absorbed)
             {
                return 0;
             }
             return 1;
          }
     }
     public double DelayTime 
        {
            get;
            set;
        }
    }


I use an object named ‘Crystal’ to initiate the two entangled particles. Notice that the constructer allows specifying different Calculations or ‘Interpretations’. Here only the calculation from DeRaedt is implemented:


    public class Crystal
    {
        public Crystal(Calculation Interpretation)
        {
            ParticleA = new Particle();
            ParticleB = new Particle();
            Initialize(Interpretation);
        }
        private void Initialize(Calculation Interpretation)
        {
            switch (Interpretation)
            {
                case Calculation.DeReadt:
                    InitialiseDeRaedt();
                    return;
           }
        }
        private void InitialiseDeRaedt()
        {
            // polarization of particle 2
            ParticleB.Polarization = ParticleA.Polarization + h.PiOver2;
        }
        public Particle ParticleA { get; set; }
        public Particle ParticleB { get; set; }
    }


The polarizers are constructed with a list of randomly chosen angles. See above for the explanation of ‘d’ and ‘tau’.


    public class PolarizationFilter
    {
        private double d;
        private double tau;
        public PolarizationFilter(int NumberOfAngles, int d, double tau)
        {
            InitiateAngles(NumberOfAngles);
            this.d = d;
            this.tau = tau;
        }
        private void InitiateAngles(int NumberOfAngles)
        {
            _Angles = new List<double>();
            for (int ii = 0; ii < NumberOfAngles; ii++)
            {
                _Angles.Add(h.GetRandomPiAngle());
            }
        }
        public int ChooseRandomAngleIndex()
        {
            _currentAngleIndex = GetRandomAngleIndex();
            return _currentAngleIndex;
        }
        private int GetRandomAngleIndex()
        {
            // pick an angleIndex:
            return (int)(((float)_Angles.Count) * h.GetRandom());
        }


        private int _currentAngleIndex = 0;

        public List<double> Angles { get; set; }

        public double Angle
        {
            get
            {
                return _Angles[_currentAngleIndex];
            }
            set
            {
                _Angles[_currentAngleIndex] = value;
            }
        }
        public void ParticleHit(Particle Particle)
        {
            ...
        }
   }
The method ‘particleHit’ again checks the Interpretation to be used and then executes the logic:


        public void ParticleHit(Particle Particle)
        {
           switch (Calc_Epr.Interpretation)
            {
                case Calculation.DeReadt:
                    ParticleHitfromDeRaet(Particle);
                    break;
            }
        }
 
        private void ParticleHitfromDeRaet(Particle Particle)
        {
            double malus = h.Malus(Particle.Polarization - this.Angle);
            if (malus > h.GetRandomPlusMin()) 
            {
                Particle.Absorbed = true;
            }
// delay time
            Particle.DelayTime = Math.Ceiling(Math.Pow(Math.Pow((1 - malus
* malus),2), (d / 2)) * h.GetRandom() / tau);
        }


As can be seen h provides some common functions. For instance,  h.Malus(Angle) is implemented as:


        public static double Malus(double Angle)
        {
            return Math.Cos(2 * Angle);
        }
and h.GetRandomPlusMin()as:


        public static Random r = new Random(DateTime.Now.Millisecond);
        public static double GetRandomPlusMin()
        {
            return r.NextDouble()*2-1;
        }




1.      CLEARING UP MYSTERIES ( THE ORIGINAL GOAL), E. T. Jaynes, >http://bayes.wustl.edu/etj/articles/cmystery.pdf
2.      The Chaotic Ball: An Intuitive Analogy for EPR Experiments, Caroline H Thompson, 18 November1996, http://arxiv.org/PS_cache/quant-ph/pdf/9611/9611037v3.pdf
3.      CHSH and local hidden causality, J.F. Geurdes, Adv. Studies Theor. Phys., Vol. 4, 2010, no. 20, 945 - 949. http://philpapers.org/archive/GEUCAL.1.pdf
4.      The solution of E.P.R. paradox in quantum mechanics, E. Conte. http://shaping.ru/download/pdffile/Conte%20Conf_Proceedings%20paper,%20EPR%20solution.pdf
5.      Entangled photons, nonlocality and Bell inequalities in the undergraduate laboratory. Dietrich Dehlinger, M. W. Mitchell. http://arxiv.org/PS_cache/quant-ph/pdf/0205/0205171v1.pdf
6.      A computer program to simulate Einstein–Podolsky–Rosen–Bohm experiments with photons, K. De Raedt , H. De Raedt , K. Michielsenc, http://rugth30.phys.rug.nl/pdf/COMPHY3339.pdf
7.      Event-by-Event Simulation of Quantum Phenomena: Application to Einstein-Podolosky-Rosen-Bohm Experiments, H. De Raedt, K. De Raedt, K. Michielsen, K. Keimpema, and S. Miyashita, Journal of Computational and Theoretical Nanoscience Vol.4, 957–991, 2007, http://rugth30.phys.rug.nl/pdf/jctn8.pdf
8.      Failure of Bell’s Theorem and the Local Causality of the Entangled Photons, Joy Christian, http://arxiv.org/abs/1005.4932v1








¹ While some might prefer a sequential code, the equivalence from the object in an OO language with the real objects that are simulated makes this environment very suitable for a hidden variable demonstration
² It can be tested by using the free Visual Studio express C# environment from http://www.microsoft.com/express/Downloads/#2010-Visual-CS.